This refers to Flint Particle System for AS3.
I'm using AIR3.5 for mobile development, so I took the Pachinko example (http://flintparticles.org/examples/pachinko) and tried it on several devices. Surprisingly, it's much faster on 1st generation Kindle Fire (20fps) than on iPad 2 (only 6fps). This is the first time I see iPad 2 loosing to Kindle Fire, let alone by such a large margin.
Any idea why is this happening and are there any pitfalls in using Flint for mobile development in general? Any advice on other viable options would be appreciated.
Thank you.
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